Before you dive right in, it's a good idea to know what object literals look like. GlideParams is an object literal.
It would be possible to write the GlideParams properties out one at a time, as:
GlideParams = new Object();
GlideParams.START_SPEED = 400;
GlideParams.HIDE_DELAY_MS = 300;
GlideParams.SHOW_DELAY_MS = 300;
The above statement is equivalent to:
GlideParams = {
START_SPEED : 400,
HIDE_DELAY_MS : 300,
SHOW_DELAY_MS : 200
};
Object literals are clearer and more compact. You don't have to
type GlideParams. before each property.
A few things to watch out for with object literals: